In 30 seconds
Dungeon and rewards
Draupnir has three bosses: Predator Saraswati, Phantasmal Lakshmi, and Transcendent Bakarma. The two checks that most often wipe groups are Lakshmi's counter and Bakarma's stagger phase.
Draupnir drops
Start and route
Follow the path down to the main hall. Monsters guard the laser console: a sturdy player (or one with a block) draws them away while another uses the console to shut off the laser. Jump down and glide onward.
- Split upFour players go to the first boss in the arena on the left. One runs ahead to activate the teleporters.
- WhyThe bosses are far apart. With teleporters active, the group can move between them instantly.
Boss 1: Predator Saraswati

- Jump on the tankHer area hit knocks players down and leaves a damaging puddle. Three more ground circles also leave puddles.
- Circle on a playerBelow 75%, a small circle targets one player. A hit applies poison and roots.
- Fan and wormThe boss turns toward that player and fires a fan, then turns them into a worm for three seconds. They cannot act.
- What to doThe marked player leaves the circle at once. Everyone else keeps away so the fan does not catch them. Saraswati sometimes aims it at the tank too.
Boss 2: Phantasmal Lakshmi
After Saraswati, teleport and jump from the ledge to the next arena.

- LaunchBelow 95%, a large area hit launches players for six seconds. Leave the area in time.
- CounterBelow 75%, Lakshmi says “Agony always comes back around!”, jumps behind a player, and counters. Damage is reflected. Stop attacking while the effect lasts.
- CirclesCircles fall around the arena at the same time, dealing moderate damage and stunning.
- HelperBelow 50%, Lakshmi summons a helper that periodically heals her. Kill it first.
Final boss: Transcendent Bakarma
Go through the grotto and glide down to the mini-boss. A portal to Bakarma's arena appears when it dies.

- BlastAt 75% and 35%, a flash scatters players to the arena edges. The stagger bar appears, with an invisible 20-second countdown to a party wipe.
- Reach the bossRun to Bakarma, jumping over the rings. Waves and projectiles do not reach you near him.
- StaggerEveryone uses stagger skills. If needed, save the stigma in the upper-left slot of the stigma window; it removes about a quarter of the bar.
- WhirlpoolsAt 35%, whirlpools along the route pull you in and deal heavy damage. Avoid them. On hard mode, they appear at 75%, and the boss also fires lines at 35%.

- Behind himBakarma attacks without warning from the front: fan attacks, lines, and a wide left-to-right strike that knocks players down. Everyone but the tank should stay close behind him.
- Back kickA body attack knocks down players behind him. Watch for the wind-up.
- BurrowAfter each major mechanic, Bakarma burrows and targets each player with nine circles in a row. Keep moving, then leave the spot where he disappeared; he resurfaces with a large area hit.
- Jumps to the edgeBelow 75%, he jumps to the edge with a large circle and ring, then returns. Melee players can wait; jump over the ring when he comes back.
Before Bakarma
- Equip a stagger stigma for the 75% and 35% phases
- Everyone knows to run to the boss over the rings after the blast, then stagger
- Non-tanks stay close behind him
- On Lakshmi, stop attacking during the counter and kill her helper first
- Attacking Lakshmi during her counterDamage reflects and your own attacks can kill you.
- Leaving Lakshmi's helper aliveIt heals the boss and prolongs the fight.
- Failing to reach BakarmaYou have 20 seconds for the run and stagger. Keep jumping over rings without stopping.
- Chasing Bakarma to the edgeHe returns on his own; chasing him puts you in range of the next jump.
Key points
In Draupnir, split up so one player activates teleporters. At Saraswati, the marked player leaves the circle. At Lakshmi, stop attacking when she says “Agony always comes back around!” and kill the helper first. Stay behind Bakarma; after the blast, run over the rings and break his stagger bar. Save the stagger stigma for this.
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