In 30 seconds
Dungeon and rewards
Shattered Arkanis is a Transcendence dungeon that drops Mirror, Parchment, and Grail Arcana. This guide covers stage 4; lower stages have the same mechanics, but they are weaker.
Arkanis drops
Route and points
As in Deus Research Base, four players kill monsters and mini-bosses while a fifth runs ahead to activate teleporters. The final boss unlocks with enough points: regular monsters give 1–2 and mini-bosses 45.
Boss 1: Siliator of Deceit
The first boss is to the left of the entrance. Pick up the key stone beside the arena.

- Two chakrasBelow 75%, Siliator fires lines along both sides; a chakra appears at the end of each. Each chooses a player (red line) and crawls toward them after a few seconds.
- Touch means deathChakras deal heavy, rapid damage on contact. Do not dodge the side lines toward their ends; the chakras appear there.
- Make them collideThe two chakras break when they collide. Marked players position so their lines cross near the boss (or line up at opposite ends) and stand still until they collide. Moving early makes them miss and can wipe the group.
- Chakras across the arenaSiliator blocks the stagger bar, jumps to the center, and fires quick circles at each player; a spinning chakra follows each. Keep moving. More chakras then appear at the edge and fly back to the boss along lines. Stand between the lines or block.
- Other attacksA line at the farthest player that hits out and back; a large red circle on the tank; a small fan and a ring, both striking several times.
Boss 2: Ruthilis of Pain
Teleport, go right, defeat the required monsters, and cross the bridge to the east.

- QuartersRuthilis regularly blocks the stagger bar, jumps to the center, and attacks the quarter in front of him. It leaves a lethal lightning puddle.
- ClockwiseThe attacks move clockwise between quarters, with up to three puddles active. Move to a quarter that has cleared.
- Safe edgeIf knocked outside, the very outer edge remains safe and you can use it to return to the group.
- BombsFour circles in a row target each player. A hit applies a bomb; after a few seconds a ring emerges from you. Jump over it.
- Farthest and linesBelow 95%, Ruthilis jumps at the farthest player with a large ring that knocks them down. Below 50%, lines target everyone, dealing heavy damage, knocking down, and bleeding.
Final boss: Talisra of the Void
Teleport, follow the path, then jump and glide down to the arena.

- DropletsAt 75% and 30%, Talisra blocks the stagger bar and moves to the center. Purple and white droplets crawl toward her from the edge. Each one that reaches her strengthens the boss.
- Your colorSplit in advance: half catch white droplets and half catch purple. A droplet gives you a speed boost and a mark of that color. Catching both colors stuns you and clears your marks. There are two waves.
- DomesAfter the second wave, each player places a dome of their color. Domes placed too close disappear. Place them near, but not touching, around the boss so players can move between them.
- FlashesTalisra flashes her crystal white or purple, twice at 75% and three times at 30%. Arena-wide hits follow in that order. Only players in a dome of the matching color survive. A dome can be used more than once.
- At 30%Rings also close in from the edge during the droplets. Jump over them; they damage and stun.

- Cast FallTalisra places four spears around herself and casts Cast Fall for six seconds. A bright spear explodes, heavily damaging the group.
- 20 hitsThe bright spear is always right in front of the boss. Hit it 20 times; hits count, not damage. Everyone should use fast skills.
- PrisonBelow 50%, Talisra traps a player in a diamond-shaped prison. Lines target the others; aim them at the prison. Three hits free the player. Fewer hits mean more damage when it ends.
- Other attacksA large front attack leaves a narrow safe strip behind her. Jump over the ring from the boss and the ring from the edge (melee players should jump after the third pulse of the marker). Red pillars close in and spread out. A long front fan is dangerous, especially when she is empowered by droplets. Lines target the farthest player, one then two then three. She also dashes at the tank and attacks around herself after teleporting.
Before Talisra
- Split the group: half catch white droplets, half purple
- Agree where to place domes around the boss
- Everyone hits the bright spear in front of the boss
- At Siliator, marked players stand still until the chakras collide
- Moving before the chakras collideThey miss each other and start hunting players.
- Standing in Ruthilis's puddleLightning kills within seconds. Move to a cleared quarter.
- Placing domes too closeBoth disappear, and half the group dies during the flash.
- Catching both droplet colorsYou are stunned and lose your marks, leaving no matching dome.
Key points
In Shattered Arkanis, one player activates teleporters while the others earn points. At Siliator, make the chakras collide and stand still. At Ruthilis, move clockwise to a cleared quarter. At Talisra, catch your color, place domes close but apart, shelter in the matching color, and hit the bright spear 20 times.
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