In 30 seconds
What is the class, and who is it for?
The Gladiator is a classic melee warrior. Its damage revolves around one combo: fast Rending Blow and heavy Overhead Slam. The whole build — specializations, stigmas, Soul Binding, and Arcana — is built around it.
This class suits players who want high damage without a long rotation and do not mind standing right next to the boss. Its strong survivability forgives mistakes.
Your role in combat
What you need to know
- Overhead Slam is your main source of damage. It normally works only on a knocked-down target, but against bosses immune to immobilization, each attack has a 7% chance to trigger it — so keep pressing it.
- Rage Burst makes Overhead Slam available for 10 seconds without a proc. This is your main damage window.
- Ruinous Blow grants Prepare for Battle for 20 seconds: +20% PvE damage, +100 Critical Hit, and +15% chance to activate negative effects. Keep it active.
- Solve MP problems with the Rending Blow specialization that restores MP on a critical hit. Until then, Keen Strike restores MP.
- Level passive skills and Soul Binding skills using the same priorities so your points stay focused.
Active skills and specializations

Below are the skills you will actually use and the specializations to equip. Options are listed in priority order. Specializations unlock at skill levels 8, 12, and 20; the strongest options only become available at levels 12–16. Use what is available, then switch later.
Core combo
Remove cooldown
Adds [Upward Strike] Chain Skill
Critical Hit on hit
Restores 50 MP on landing a Critical Hit
Changes to mobile skill
Deals up to 12% more damage when less targets are hit
Extra damage on hit
+20% Skill Speed
Ignores Block and Evasion and lands as Multi-Hit
Support and movement
+20% MP restored
+50% Multi-Hit on hit
Adds [Reckless Strike] Chain Skill
Resets cooldown on defeating an enemy
Changes to AoE skill and pulls in enemies
Prepare for Battle effect on the caster for 3s
+10m Range
-10s cooldown
Restores 300 Stamina on hit
Restores 20% HP on using [Defiance]
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
+2s Tenacity duration
Other active skills are situational. Crushing Wave and Ankle Slice are useful against groups of mobs; Mocking Blade deals Stagger damage; Sword Aura Rampage is only for a staggered enemy; Aerial Snare is rarely used.
Active skill levelling order
Overhead Slam
Rending Blow
Ruinous Blow
Keen Strike
Rush Strike
Leaping Slam
Defiance
Sword Aura Rampage
Crushing Wave
Ankle Slice
Mocking Blade
Aerial Snare
Passive skills
Gladiator passives are offensive or defensive. Start with the offensive ones: they increase your damage and your group's.
Passive skill priority
Stigmas

You can equip only a limited number of stigmas, and only a few will reach the maximum level. You do not choose stigma effects at +5, +10, +15, and +20; they unlock automatically. The key choice is which stigmas to bring to each activity.

Four-slot PvE setup
These are the class stigmas used in PvE:
Stigmas you will actually use
Raise stigma levels evenly: upgrade costs rise sharply with each level, and one max-level stigma is usually less useful than several at mid-level.
Stigma levelling order
- Rage Burst to 5Cooldown drops from 45 to 30 seconds, making Overhead Slam without a cooldown available much more often.
- Focused Block to 5Two Block charges mean you can always block the boss's first hit.
- Lunge Stance to 20At level 20, each Critical Hit has a 50% chance to reduce all skill cooldowns by 1 second. Your buffs and Rage Burst stay up nearly all the time.
Global: what we compared
Most Gladiator guides were recorded on Korean and Taiwanese servers. We compared them with breakdowns recorded on Global, and these are the differences:
| Question | Option 1 | Option 2 (Global) | What to choose |
|---|---|---|---|
| Stigmas | 6–7 on the bar (KR/TW) | 4 slots | In Global, use 2 permanent and 2 situational picks (above) |
| Daevanion boards | Large KR/TW boards | Global boards are smaller but work the same way: every board has every active skill | Use boards to bring key skills to 12, then 14. Take the route to Combat Speed first, then nearby skills |
| Keen Strike | +20% MP and Multi-Hit | +20% MP and, at level 12, Ruinous Blow cooldown −1 sec. | Use MP while levelling; at level 12 take the Ruinous Blow cooldown reduction so Prepare for Battle stays up more often |
| Rending Blow | Always movement | Movement against bosses, −20% MP Cost for farming | Use movement against bosses with mechanics; MP reduction is fine for mobs |
| Leaping Slam | Reset on kill | Prepare for Battle for 3 sec. against bosses | Reset for farming; Prepare for Battle against bosses |
| Aerial Snare | Rarely needed | High priority in Nightmare: +100% damage against targets immune to immobilization | Level it for Nightmare and solo bosses |
| Impact Hit | Good because of its chance to double damage | Nearly PvP-only: chance is too low | Low priority early; revisit later |
| Identify Weakness | — | Critical Hits rarely land early on | Critical passives and Critical Damage nodes can wait |
Skills valued more highly in Global
+100% damage to targets with Incapacitated Immunity
Adds [Forced Fall] Chain Skill
Prepare for Battle effect on the caster for 3s
+20% PvE Damage Tolerance and +10 PvP Damage Tolerance for 3s
Multi-Hit on hit
Absorbs 5% HP
Rotation

The Gladiator is a simple class. The rotation comes down to one rule: use buffs when ready, and fill the gaps with Rending Blow and Overhead Slam without stopping.
Combat cycle
- Step 01 — engageUse Ruinous Blow on the target: dash, damage, and 20 seconds of Prepare for Battle.
- Step 02 — damage windowUse Lunge Stance, Zikel's Blessing, and Wave Armor, then Rage Burst and 10 seconds of repeated Overhead Slam. Use Lifestealing Blade whenever it is ready.
- Step 03 — core cycleRending Blow → Overhead Slam whenever it is available, then repeat. Every hit has a 7% chance to trigger Overhead Slam.
Critical Hits during Lunge Stance reduce all skill cooldowns, so Rage Burst and Ruinous Blow come back much faster. If the boss forces you away, Leaping Slam and Rush Strike get you back to the target.
Always attack from the front: Experienced Counterstrike boosts frontal damage. Enable Esc → Settings → Display → Combat → Boss Direction Indicator so you can always see which way the boss is facing.
Macros and animation cancelling
Your levelling macro and level-45 macro are different:
| Stage | What to hold | Why |
|---|---|---|
| While levelling | LMB (Keen Strike) + macro key | One row in the macro: Rage Burst → Overhead Slam → Rending Blow. Keen Strike restores MP |
| Level 45, Overhead Slam and Rending Blow at 16 | Macro key only | Overhead Slam has no cooldown, and Rending Blow restores MP on Critical Hits — Keen Strike is no longer needed |
Animation cancelling. Hold the macro key (RMB) and LMB at the same time to interrupt one attack animation with another and increase damage per second. A dark shadow around your character means the cancel worked. The macro almost always cancels successfully; doing it by hand is less consistent. Some level-45 Gladiators still hold LMB with the macro: in high-ping tests, it dealt slightly more damage. Test both on a training dummy to see what works for you.
The Rending Blow → Overhead Slam combo works well on a macro, but its delays depend on your ping: a setup that works for one player may miss inputs for another. Tune it on a training dummy. Keep buffs, Defiance, and movement on separate keys. See Skill Macros for how to make a macro and what to leave out.
Stats
| Main stats | Divine stats |
|---|---|
| 1. Might | 1. Wisdom [Lumiel] |
| 2. Accuracy | 2. Destruction [Zikel] |
| 3. Intelligence | 3. Time [Siel] |
| 4. Health | 4. Reverie [Kaisinel] |
| 5. Willpower | 5. Space [Israphel] |
| 6. Dexterity | 6. Death [Triniel] |
| 7. Freedom [Vaizel] | |
| 8. Life [Yustiel] | |
| 9. Fate [Marchutan] | |
| 10. Justice [Nezekan] |
See the Stats guide for what each stat does and how it is calculated.
Soul Binding
Aim for the options near the top of each list; leave lower-priority options to fill slots as your gear unlocks them. You can swap adjacent positions. Passive skill names in the table are skill-level bonuses.
| Slot | Option priority |
|---|---|
| Weapon | Combat Speed, weapon damage increase, damage increase, Might, Accuracy, Multi-Hit, Attack |
| Bracers | Combat Speed, weapon damage increase, damage increase, Might, Accuracy, Multi-Hit, Attack |
| Helmet | Double Chance, Experienced Counterstrike, Attack Preparation, Attack, Death Energy, Impact Hit |
| Pauldrons | Critical Damage increase, Experienced Counterstrike, Attack Preparation, Death Energy, Impact Hit, Attack, Identify Weakness |
| Chest | Damage increase, Experienced Counterstrike, Attack Preparation, Death Energy, Impact Hit, Attack, Identify Weakness or Defense |
| Legs | Damage resistance, Perfect Chance, Experienced Counterstrike, Attack Preparation, Impact Hit or Attack, Death Energy or Attack |
| Gloves | Combat Speed, Perfect Chance, Experienced Counterstrike, Attack Preparation, Death Energy, Impact Hit, Attack |
| Cloak | Double Chance, Perfect Chance, Experienced Counterstrike, Death Energy, Attack, Attack Preparation, Impact Hit |
| Boots | Perfect Chance, Movement Speed, Experienced Counterstrike, Attack Preparation, Death Energy, Impact Hit or Attack |
| Earrings | Experienced Counterstrike, Attack Preparation, Death Energy, Impact Hit, Identify Weakness, Attack, Accuracy or Critical Hit |
| Necklace | Experienced Counterstrike, Attack Preparation, Death Energy, Impact Hit, Identify Weakness, Attack, Accuracy or Critical Hit |
| Rings | Overhead Slam, Rending Blow, Ruinous Blow, Attack, Accuracy, Critical Hit; for the last slot, Leaping Slam, Sword Aura Rampage, or Crushing Wave |
| Bracelet | Wisdom, Destruction, Time, Reverie, Justice, Freedom |
Fill rings last: Arcana drop with random skills, and rings cover what you are missing. Aim to bring Overhead Slam, Rending Blow, and Ruinous Blow to level 20.
Arcana
Arcana set bonuses depend on the dungeons and will change, but the skills on the cards stay useful. Look for them in this order:
| Arcana | Skills in priority order |
|---|---|
| Chalice | Attack Preparation, Experienced Counterstrike, Impact Hit, Death Energy, Overhead Slam, Ruinous Blow |
| Parchment | Overhead Slam, Ruinous Blow, Leaping Slam, Keen Strike, Ankle Slice |
| Compass | Rending Blow, Defiance, Crushing Wave, Sword Aura Rampage, Rush Strike |
| Bell | Attack Preparation, Survival Stance, Blood Absorption, Survival Willpower, Destructive Impulse |
| Mirror | Death Energy, Impact Hit, Experienced Counterstrike, Identify Weakness, Protection Armor |
Chalice can grant any class skill, so look there for the strongest offensive passives. The other cards are limited to their own skill groups.
Daevanion

Choose your own route across the board, but follow this rule: orange nodes are more important than blue, blue than green, and green than white. Take offensive stats first, then skill nodes in the same order as the skill priorities above. View the Gladiator board in Daevanion.
Genus Insight
Genus Insight is an important system where it is easy to waste resources. On each of the five boards, first get at least 2% Double Chance in slots 3 and 9. Only then lock and reroll the other slots.
| Slot | What to look for |
|---|---|
| 1 | Accuracy 35+, Critical Hit 25+, or Boss Attack 14+ |
| 2 | Additional Attack 14+ |
| 3 | Double Chance 2%+ |
| 4 | Accuracy 35+, Critical Hit 25+, or Boss Attack 14+ |
| 5 | Additional Attack 14+ |
| 6 | Accuracy 35+, Critical Hit 25+, PvE damage resistance 2.5+, or Boss Attack 14+ |
| 7 | Accuracy 35+, Critical Hit 25+, or Boss Attack 14+ |
| 8 | Additional Attack 14+ |
| 9 | Double Chance 2%+ |
On the last board (the Exotic Lineage), look for Additional Attack 14+ in slots 1, 4, and 7 instead.
Titles
Top Gladiators often use Playing God for offense, Rule All Creation for defense, and Empty Closet for useful effects. Find them in Titles.
PvE and PvP
The Gladiator excels in PvE: keep Prepare for Battle active, do not miss the Rage Burst window, and stand where Experienced Counterstrike can trigger — deal damage from the front and give the group a bonus when you block.
In PvP, control and survival matter more. Blade Toss reduces the target's Defense and healing; Focused Block and Defiance help you survive an enemy burst. Keep a separate stigma setup for PvP.
Common mistakes
- Waiting for Overhead SlamIts 7% chance comes from attacks; pausing lowers your damage.
- Wasting Rage BurstYou lose its 10-second window while moving or during a boss immunity phase.
- Letting Prepare for Battle expireThat means 20% less PvE damage until the next Ruinous Blow.
- Missing the MP optionWithout it, you have to spend time using Keen Strike.
- Maxing one stigma at a timeUpgrades get more expensive with each level — raise them evenly.
- Rerolling Genus Insight from the endWithout Double Chance in slots 3 and 9, it is too early to lock the other slots.
Checklist before serious content
Gladiator readiness
- Overhead Slam, Rending Blow, and Ruinous Blow are level 20;
- Rending Blow has its MP-on-Critical-Hit option;
- Overhead Slam has its cooldown removed and guaranteed Critical Hit;
- Rage Burst and Lunge Stance are in your stigma setup;
- Defiance and movement are on separate keys;
- Genus Insight has at least 2% Double Chance in slots 3 and 9 on every board;
- the macro has been tested on a training dummy at your ping.
The key point
The Gladiator is all about using Rending Blow and Overhead Slam without pauses, while keeping Prepare for Battle up and using Rage Burst whenever it is ready. Level the three key skills to 20, take the MP and cooldown options, and collect damage passives through Soul Binding and Arcana. You will unlock the class's potential without a complicated rotation.
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