In 30 seconds
Dungeon and rewards
Urugugu Canyon drops rings, earrings, necklaces, and unique Aulamus weapons from the final boss. Its bosses are Guardian Captain Raur, Judge Urahum, and Divine Auldor. The key here is discipline: extra hits kill groups at Raur, and tornadoes are dangerous at Auldor.
Urugugu Canyon drops
Boss 1: Guardian Captain Raur
After entering, jump down to the right and follow the path to the first boss.

- Shield in the groundBelow 70%, Raur says “Feel your strength turned against you! Strike me!” and plants his shield. For four seconds, hits are reflected and each hit strengthens his counterattack.
- If you hit himHe follows with a huge area attack. The more hits he took, the stronger it is, potentially fatal. Block or perfectly dodge it.
- If nobody hits himNothing happens; the fight continues normally. The best response is to stop attacking for four seconds.
- Tank stays closeIf the tank moves too far away, Raur throws an arcane attack that slows and leaves a bomb circle. After dashing, the tank should return to melee range.
- JumpSometimes Raur jumps on a random player with an area attack.
Boss 2: Judge Urahum
Go back and right; Judge Urahum is in the first room on the right.

- Poison and puddlesMost of Urahum's attacks apply poison for three seconds. When it ends, it explodes and leaves a puddle for 40 seconds. The puddle deals heavy damage.
- Move to the edgeIf poisoned, go to the room's edge so the puddle lands there, away from the center where the fight happens.
- Faster below 65%The boss speeds up: three increasingly wide attacks around himself, then dashes at the tank and hits along the way.
- Twelve linesHe also fires 12 thin lines around himself. Stand between them.
- BlockAll Urahum's attacks can be blocked or perfectly dodged. Fewer hits mean less poison and fewer puddles.
Final boss: Divine Auldor
Leave to the east and turn left toward the wind mage. A wind current appears when it dies. Continue across the jump pad, glide, cross the bridge to the right, use the second pad and teleporter, then follow the grotto path past elite monsters to Auldor's arena.

- TornadoesAt 75% and 35%, Auldor jumps to the center and tornado lines sweep across the arena. They launch anyone they hit.
- Tempest StrikeAt the same time, Auldor casts “Tempest Strike” and marks a random player. At least one other player must stand with them to share the damage.
- Storm at the edgeAt 35%, a damaging storm covers the arena edge until the fight ends, making the arena smaller.

- Line fansBelow 95%, Auldor turns toward a random player and fires two fans of thick lines. Move into a gap.
- GrabAnyone hit is launched. The boss grabs them, rises, then slams down with two expanding rings. Move away or jump over them.
- Other attacksA jump on the tank with an area hit; a thick rectangle toward the tank; an area hit with many small circles; a dash to the tank that leaves a damaging strip.
Before the fight
- At Raur, everyone stops attacking when the shield goes into the ground
- At Urahum, carry poison puddles to the edge
- At Auldor, one more player joins the Tempest Strike target
- Stay near the center after 35%
- Hitting Raur's shieldEvery hit makes his counter stronger and can wipe the party.
- Leaving puddles in the centerSoon there will be nowhere safe to stand at Urahum.
- Leaving the marked player aloneTempest Strike usually kills a solo target.
- Standing in a fan lineAuldor's grab also hits nearby players.
Key points
At Raur, do not attack for four seconds when his shield is planted. At Urahum, carry poison puddles to the edge. At Auldor, move between the fan lines, join the marked player for Tempest Strike, and stay away from the edge storm after 35%.
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