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Fire Temple: Boss Mechanics Guide

How to handle Ignus’s lava, Murt’s delayed hits, and Kromede’s fire walls and hard mode.

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Fire Temple: Boss Mechanics Guide

Author: dbaion2 team · October 4, 2026 · 5 min read

In 30 seconds

IgnusCarry marked lava to the edge. After the ring in the center, spread out: Blazing Speed jumps from player to player.
MurtWhen he raises his hand, leave the impact point. Circles after the hit land later than their markers suggest.
Kromede: 75% and 25%Seven fire walls travel from the edge to the entrance. Pass through their gaps.
Kromede: hard modeAt 25%, Blazing Judgment gives you 14 seconds to reach the bright circle.
Kromede: alwaysStay close behind her. Do not be the farthest player; she jumps to that player for three hits.

Dungeon and rewards

Fire Temple drops the unique weapon of Enraged Kromede. The bosses are Red Spark Ignus, Black Smoke Murute, and Kromede's Desire. Watch for the Silver Rokan mini-boss on the route; it has a very large aggro range.

Fire Temple drops

Attack colors: a rule for every dungeonYellow-orange attacks can be parried or perfectly dodged. Bright red attacks cannot; move out. Arrows pointing in mean gather; arrows pointing out mean spread.

Route and cooling consoles

Enter the first large hall, go up the stairs, jump down, and glide down the slope. The cooling console on the left turns off the circles that fall on the first boss's arena. Their damage is low, so using it is optional. Ignus's arena is on the right. The second boss also has a console behind its arena.

Boss 1: Red Spark Ignus

Ignus: lava to the edge, spread after the ring
Ignus: lava to the edge, spread after the ring
  1. Marks and lavaBelow 75%, Ignus marks players. After three seconds, lava appears beneath each marked player and stays until the end. Carry it to the arena edge.
  2. Ring and Blazing SpeedBelow 65%, Ignus jumps to the center and makes a wide ring, then uses Blazing Speed to jump quickly from player to player with an area hit. Spread slightly after the ring.
  3. Other attacksThree quick small circles on every player; a dash to the tank with an area hit; five lines in a star around himself.

Boss 2: Black Smoke Murute

After Ignus, go back left without touching the Silver Rokan, or jump from the ledge and glide straight to Murt's arena.

Murt: fist strike and expanding rings
Murt: fist strike and expanding rings
  1. Fist strikeMurt raises his hand and punches the marked spot hard. Move away.
  2. Circles after the hitA small circle appears on each player, along with circles across the arena. They land later than the marker suggests, so delay your perfect dodge. Blocking also works.
  3. Three rings below 50%Murt stomps: an area strike, then two more with increasing range. They deal heavy damage but can be blocked or perfectly dodged.
  4. BoulderMurt dashes at the tank, turns, and throws a boulder straight ahead. He can also jump on the tank and fire five lines in a fan.

Final boss: Kromede's Desire

After Murt, reach the torch, jump down, and glide to the stairs. Follow the left wall through the hall to avoid monsters, take the teleporter, and open the door to Kromede's arena.

Kromede: fire walls and gaps
Kromede: fire walls and gaps
  1. Fire wallsAt 75% and 25%, Kromede becomes invulnerable as seven fire walls move from the arena edge toward the entrance. Each wall has gaps. Line up with one and pass through. A hit deals damage and applies burn.
  2. Clones at 25%The second time, clones at the edge also fire lines across the arena.
  3. Hard modeClones appear at 75%. At 25%, the group is moved to the entrance and Kromede casts Blazing Judgment. Reach the other side and stand in the bright circle within 14 seconds or die.
Kromede: bow up, bow down, and clones
Kromede: bow up, bow down, and clones
  1. Behind herMost of Kromede's slashes and wide attacks hit the front and sides. Stay close behind her.
  2. Bow upA circle on each player stuns, then Kromede jumps to the farthest player and hits three times. Do not stray too far.
  3. Bow downA line targets each player, two lines each below 25%. They can be blocked.
  4. Clones below 50%Kromede jumps to the center. Clones fire at each player, then move behind them and attack with a fan. Block or perfectly dodge.
  5. Other attacksFlight and a line at the target; a wind-up and lunge with an area hit; seven quick small circles on each player after the bow-up motion.

Before the fight

  • Carry Ignus's mark to the edge
  • Remember that Murt's circles land later than their markers
  • Stay behind Kromede and pass through fire-wall gaps
  • In hard mode at 25%, run to the bright circle right away
  1. Leaving lava in Ignus's arena centerSoon there is nowhere to stand, and Blazing Speed can finish you.
  2. Dodging Murt too earlyThe marker is misleading; the hit comes later.
  3. Waiting at the wall for a gapAnother wave may arrive while you look. Pick a gap early.
  4. Touching the Silver RokanIt aggros from far away and joins the Ignus fight.

Key points

In Fire Temple, carry Ignus's lava to the edge and spread after the ring. Move away from Murt's fist and delay your dodge on the circles. Stay behind Kromede, pass through gaps in the fire walls, and in hard mode at 25% reach the bright circle within 14 seconds.

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